Hello World! Posted on October 5, 2011 by noone No CommentsLeave a comment This is the first post in the new Jitter Physics Blog! I want to discuss some of the techniques in game physics and give a general overview about the implementation details and design choices made in the engine. Categories: Uncategorized | Tags: Hello World, Jitter Physics Notice: This work is licensed under a BY-NC-SA. Permalink: Hello World!