Hi there! My name is Thorben Linneweber. If you have any questions you can contact me by mail: admin@jitter-physics.com or use the forum for questions about the engine.

This blog is focusing on game physics in general and should discuss some of the new state-of-the-art approaches in this field.

If you want to donate, click here.


  1. Владимир says:

    Thank you so much for your work! Never thought that it is possible to find API-independent .NET physics engine. Impossible to understand that such a professional library avaliable for free. Thank you.

  2. xttyctl9 says:

    I was thinking make a newton.NET. But now i think i can do it other time.

Leave a Reply

Your email address will not be published. Required fields are marked *



question razz sad evil exclaim smile redface biggrin surprised eek confused cool lol mad twisted rolleyes wink idea arrow neutral cry mrgreen

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>